MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
According to our latest study, the global Multiplayer Online Battle Arena (MOBA) market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Multiplayer Online Battle Arena (MOBA) market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Multiplayer Online Battle Arena (MOBA) market size and forecasts, in consumption value ($ Million), 2018-2029
Global Multiplayer Online Battle Arena (MOBA) market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Multiplayer Online Battle Arena (MOBA) market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Multiplayer Online Battle Arena (MOBA) market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Multiplayer Online Battle Arena (MOBA)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Multiplayer Online Battle Arena (MOBA) market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment and Creative Assembly Sofia, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Multiplayer Online Battle Arena (MOBA) market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
PC
Console
Mobile
Market segment by Application
Entertainment
E-Sports Competition
Market segment by players, this report covers
Blizzard Entertainment
Electronic Arts
Netease
WeMade Entertainment
Creative Assembly Sofia
Tecent
Ronimo Games
Epic Games
Netmarble
Ubisoft
Stillfront Group (Kixeye)
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Multiplayer Online Battle Arena (MOBA) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Multiplayer Online Battle Arena (MOBA), with revenue, gross margin and global market share of Multiplayer Online Battle Arena (MOBA) from 2018 to 2023.
Chapter 3, the Multiplayer Online Battle Arena (MOBA) competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Multiplayer Online Battle Arena (MOBA) market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Multiplayer Online Battle Arena (MOBA).
Chapter 13, to describe Multiplayer Online Battle Arena (MOBA) research findings and conclusion.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of Multiplayer Online Battle Arena (MOBA)
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Multiplayer Online Battle Arena (MOBA) by Type
1.3.1 Overview: Global Multiplayer Online Battle Arena (MOBA) Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type in 2022
1.3.3 PC
1.3.4 Console
1.3.5 Mobile
1.4 Global Multiplayer Online Battle Arena (MOBA) Market by Application
1.4.1 Overview: Global Multiplayer Online Battle Arena (MOBA) Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Entertainment
1.4.3 E-Sports Competition
1.5 Global Multiplayer Online Battle Arena (MOBA) Market Size & Forecast
1.6 Global Multiplayer Online Battle Arena (MOBA) Market Size and Forecast by Region
1.6.1 Global Multiplayer Online Battle Arena (MOBA) Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Multiplayer Online Battle Arena (MOBA) Market Size by Region, (2018-2029)
1.6.3 North America Multiplayer Online Battle Arena (MOBA) Market Size and Prospect (2018-2029)
1.6.4 Europe Multiplayer Online Battle Arena (MOBA) Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size and Prospect (2018-2029)
1.6.6 South America Multiplayer Online Battle Arena (MOBA) Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Blizzard Entertainment
2.1.1 Blizzard Entertainment Details
2.1.2 Blizzard Entertainment Major Business
2.1.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.1.4 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Blizzard Entertainment Recent Developments and Future Plans
2.2 Electronic Arts
2.2.1 Electronic Arts Details
2.2.2 Electronic Arts Major Business
2.2.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.2.4 Electronic Arts Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Electronic Arts Recent Developments and Future Plans
2.3 Netease
2.3.1 Netease Details
2.3.2 Netease Major Business
2.3.3 Netease Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.3.4 Netease Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Netease Recent Developments and Future Plans
2.4 WeMade Entertainment
2.4.1 WeMade Entertainment Details
2.4.2 WeMade Entertainment Major Business
2.4.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.4.4 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 WeMade Entertainment Recent Developments and Future Plans
2.5 Creative Assembly Sofia
2.5.1 Creative Assembly Sofia Details
2.5.2 Creative Assembly Sofia Major Business
2.5.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.5.4 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Creative Assembly Sofia Recent Developments and Future Plans
2.6 Tecent
2.6.1 Tecent Details
2.6.2 Tecent Major Business
2.6.3 Tecent Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.6.4 Tecent Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Tecent Recent Developments and Future Plans
2.7 Ronimo Games
2.7.1 Ronimo Games Details
2.7.2 Ronimo Games Major Business
2.7.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.7.4 Ronimo Games Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Ronimo Games Recent Developments and Future Plans
2.8 Epic Games
2.8.1 Epic Games Details
2.8.2 Epic Games Major Business
2.8.3 Epic Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.8.4 Epic Games Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Epic Games Recent Developments and Future Plans
2.9 Netmarble
2.9.1 Netmarble Details
2.9.2 Netmarble Major Business
2.9.3 Netmarble Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.9.4 Netmarble Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Netmarble Recent Developments and Future Plans
2.10 Ubisoft
2.10.1 Ubisoft Details
2.10.2 Ubisoft Major Business
2.10.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.10.4 Ubisoft Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Ubisoft Recent Developments and Future Plans
2.11 Stillfront Group (Kixeye)
2.11.1 Stillfront Group (Kixeye) Details
2.11.2 Stillfront Group (Kixeye) Major Business
2.11.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Product and Solutions
2.11.4 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Stillfront Group (Kixeye) Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Multiplayer Online Battle Arena (MOBA) Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Multiplayer Online Battle Arena (MOBA) by Company Revenue
3.2.2 Top 3 Multiplayer Online Battle Arena (MOBA) Players Market Share in 2022
3.2.3 Top 6 Multiplayer Online Battle Arena (MOBA) Players Market Share in 2022
3.3 Multiplayer Online Battle Arena (MOBA) Market: Overall Company Footprint Analysis
3.3.1 Multiplayer Online Battle Arena (MOBA) Market: Region Footprint
3.3.2 Multiplayer Online Battle Arena (MOBA) Market: Company Product Type Footprint
3.3.3 Multiplayer Online Battle Arena (MOBA) Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Multiplayer Online Battle Arena (MOBA) Consumption Value and Market Share by Type (2018-2023)
4.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2023)
5.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Application (2024-2029)
6 North America
6.1 North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2029)
6.2 North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2029)
6.3 North America Multiplayer Online Battle Arena (MOBA) Market Size by Country
6.3.1 North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2029)
6.3.2 United States Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
6.3.3 Canada Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
6.3.4 Mexico Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2029)
7.2 Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2029)
7.3 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Country
7.3.1 Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2029)
7.3.2 Germany Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
7.3.3 France Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
7.3.5 Russia Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
7.3.6 Italy Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size by Region
8.3.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Region (2018-2029)
8.3.2 China Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8.3.3 Japan Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8.3.4 South Korea Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8.3.5 India Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
8.3.7 Australia Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
9 South America
9.1 South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2029)
9.2 South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2029)
9.3 South America Multiplayer Online Battle Arena (MOBA) Market Size by Country
9.3.1 South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2029)
9.3.2 Brazil Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
9.3.3 Argentina Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Market Size by Country
10.3.1 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2029)
10.3.2 Turkey Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
10.3.4 UAE Multiplayer Online Battle Arena (MOBA) Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Multiplayer Online Battle Arena (MOBA) Market Drivers
11.2 Multiplayer Online Battle Arena (MOBA) Market Restraints
11.3 Multiplayer Online Battle Arena (MOBA) Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Multiplayer Online Battle Arena (MOBA) Industry Chain
12.2 Multiplayer Online Battle Arena (MOBA) Upstream Analysis
12.3 Multiplayer Online Battle Arena (MOBA) Midstream Analysis
12.4 Multiplayer Online Battle Arena (MOBA) Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
List of Tables
Table 1. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 6. Blizzard Entertainment Major Business
Table 7. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 8. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Blizzard Entertainment Recent Developments and Future Plans
Table 10. Electronic Arts Company Information, Head Office, and Major Competitors
Table 11. Electronic Arts Major Business
Table 12. Electronic Arts Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 13. Electronic Arts Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Electronic Arts Recent Developments and Future Plans
Table 15. Netease Company Information, Head Office, and Major Competitors
Table 16. Netease Major Business
Table 17. Netease Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 18. Netease Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Netease Recent Developments and Future Plans
Table 20. WeMade Entertainment Company Information, Head Office, and Major Competitors
Table 21. WeMade Entertainment Major Business
Table 22. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 23. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. WeMade Entertainment Recent Developments and Future Plans
Table 25. Creative Assembly Sofia Company Information, Head Office, and Major Competitors
Table 26. Creative Assembly Sofia Major Business
Table 27. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 28. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Creative Assembly Sofia Recent Developments and Future Plans
Table 30. Tecent Company Information, Head Office, and Major Competitors
Table 31. Tecent Major Business
Table 32. Tecent Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 33. Tecent Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Tecent Recent Developments and Future Plans
Table 35. Ronimo Games Company Information, Head Office, and Major Competitors
Table 36. Ronimo Games Major Business
Table 37. Ronimo Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 38. Ronimo Games Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Ronimo Games Recent Developments and Future Plans
Table 40. Epic Games Company Information, Head Office, and Major Competitors
Table 41. Epic Games Major Business
Table 42. Epic Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 43. Epic Games Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Epic Games Recent Developments and Future Plans
Table 45. Netmarble Company Information, Head Office, and Major Competitors
Table 46. Netmarble Major Business
Table 47. Netmarble Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 48. Netmarble Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Netmarble Recent Developments and Future Plans
Table 50. Ubisoft Company Information, Head Office, and Major Competitors
Table 51. Ubisoft Major Business
Table 52. Ubisoft Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 53. Ubisoft Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Ubisoft Recent Developments and Future Plans
Table 55. Stillfront Group (Kixeye) Company Information, Head Office, and Major Competitors
Table 56. Stillfront Group (Kixeye) Major Business
Table 57. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 58. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Stillfront Group (Kixeye) Recent Developments and Future Plans
Table 60. Global Multiplayer Online Battle Arena (MOBA) Revenue (USD Million) by Players (2018-2023)
Table 61. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Players (2018-2023)
Table 62. Breakdown of Multiplayer Online Battle Arena (MOBA) by Company Type (Tier 1, Tier 2, and Tier 3)
Table 63. Market Position of Players in Multiplayer Online Battle Arena (MOBA), (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 64. Head Office of Key Multiplayer Online Battle Arena (MOBA) Players
Table 65. Multiplayer Online Battle Arena (MOBA) Market: Company Product Type Footprint
Table 66. Multiplayer Online Battle Arena (MOBA) Market: Company Product Application Footprint
Table 67. Multiplayer Online Battle Arena (MOBA) New Market Entrants and Barriers to Market Entry
Table 68. Multiplayer Online Battle Arena (MOBA) Mergers, Acquisition, Agreements, and Collaborations
Table 69. Global Multiplayer Online Battle Arena (MOBA) Consumption Value (USD Million) by Type (2018-2023)
Table 70. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Share by Type (2018-2023)
Table 71. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Forecast by Type (2024-2029)
Table 72. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023)
Table 73. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Forecast by Application (2024-2029)
Table 74. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2023) & (USD Million)
Table 75. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2024-2029) & (USD Million)
Table 76. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023) & (USD Million)
Table 77. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2024-2029) & (USD Million)
Table 78. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2023) & (USD Million)
Table 79. North America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2024-2029) & (USD Million)
Table 80. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2023) & (USD Million)
Table 81. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2024-2029) & (USD Million)
Table 82. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023) & (USD Million)
Table 83. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2024-2029) & (USD Million)
Table 84. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2023) & (USD Million)
Table 85. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2024-2029) & (USD Million)
Table 86. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2023) & (USD Million)
Table 87. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2024-2029) & (USD Million)
Table 88. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023) & (USD Million)
Table 89. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2024-2029) & (USD Million)
Table 90. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Region (2018-2023) & (USD Million)
Table 91. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value by Region (2024-2029) & (USD Million)
Table 92. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2023) & (USD Million)
Table 93. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2024-2029) & (USD Million)
Table 94. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023) & (USD Million)
Table 95. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2024-2029) & (USD Million)
Table 96. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2023) & (USD Million)
Table 97. South America Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2024-2029) & (USD Million)
Table 98. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2018-2023) & (USD Million)
Table 99. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Type (2024-2029) & (USD Million)
Table 100. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2018-2023) & (USD Million)
Table 101. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Application (2024-2029) & (USD Million)
Table 102. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2018-2023) & (USD Million)
Table 103. Middle East & Africa Multiplayer Online Battle Arena (MOBA) Consumption Value by Country (2024-2029) & (USD Million)
Table 104. Multiplayer Online Battle Arena (MOBA) Raw Material
Table 105. Key Suppliers of Multiplayer Online Battle Arena (MOBA) Raw Materials
List of Figures
Figure 1. Multiplayer Online Battle Arena (MOBA) Picture
Figure 2. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type in 2022
Figure 4. PC
Figure 5. Console
Figure 6. Mobile
Figure 7. Global Multiplayer Online Battle Arena (MOBA) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application in 2022
Figure 9. Entertainment Picture
Figure 10. E-Sports Competition Picture
Figure 11. Global Multiplayer Online Battle Arena (MOBA) Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global Multiplayer Online Battle Arena (MOBA) Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market Multiplayer Online Battle Arena (MOBA) Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Region (2018-2029)
Figure 15. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Region in 2022
Figure 16. North America Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 19. South America Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 21. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Players in 2022
Figure 22. Multiplayer Online Battle Arena (MOBA) Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players Multiplayer Online Battle Arena (MOBA) Market Share in 2022
Figure 24. Global Top 6 Players Multiplayer Online Battle Arena (MOBA) Market Share in 2022
Figure 25. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Share by Type (2018-2023)
Figure 26. Global Multiplayer Online Battle Arena (MOBA) Market Share Forecast by Type (2024-2029)
Figure 27. Global Multiplayer Online Battle Arena (MOBA) Consumption Value Share by Application (2018-2023)
Figure 28. Global Multiplayer Online Battle Arena (MOBA) Market Share Forecast by Application (2024-2029)
Figure 29. North America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type (2018-2029)
Figure 30. North America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2029)
Figure 31. North America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Country (2018-2029)
Figure 32. United States Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2029)
Figure 37. Europe Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 39. France Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2029)
Figure 45. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Region (2018-2029)
Figure 46. China Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 49. India Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 52. South America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type (2018-2029)
Figure 53. South America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2029)
Figure 54. South America Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Application (2018-2029)
Figure 59. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE Multiplayer Online Battle Arena (MOBA) Consumption Value (2018-2029) & (USD Million)
Figure 63. Multiplayer Online Battle Arena (MOBA) Market Drivers
Figure 64. Multiplayer Online Battle Arena (MOBA) Market Restraints
Figure 65. Multiplayer Online Battle Arena (MOBA) Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Multiplayer Online Battle Arena (MOBA) in 2022
Figure 68. Manufacturing Process Analysis of Multiplayer Online Battle Arena (MOBA)
Figure 69. Multiplayer Online Battle Arena (MOBA) Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source