Global Online Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • receipt Report ID : 140403
  • calendar_today Published On: Jan, 2023
  • file_copy Pages: 165
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Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.

According to our latest study, the global Online Game market size was valued at USD 124320 million in 2022 and is forecast to a readjusted size of USD 270920 million by 2029 with a CAGR of 11.8% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.

Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .

In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.

This report is a detailed and comprehensive analysis for global Online Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Consumer Age Range. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global Online Game market size and forecasts, in consumption value ($ Million), 2018-2029

Global Online Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029

Global Online Game market size and forecasts, by Type and by Consumer Age Range, in consumption value ($ Million), 2018-2029

Global Online Game market shares of main players, in revenue ($ Million), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Online Game

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Online Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Nintendo, Sony, Tencent and Activision Blizzard, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

Online Game market is split by Type and by Consumer Age Range. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Consumer Age Range. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type

Massively Multiplayer Online (MMO)

Simulation Games

Action/Adventure

Strategy Games

Sports Games

Role-Playing (RPG)

Educational Games

Market segment by Consumer Age Range

Below 18 years old

18-25 years old

26-35 years old

36-45 years old

Above 45 years old

Market segment by players, this report covers

Microsoft

Nintendo

Sony

Tencent

Activision Blizzard

Sega

Electronic Arts

Apple

Ubisoft

Zynga

Square Enix

NetEase Games

NEXON

NCSoft

Bandai Namco Holdings

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)

South America (Brazil, Argentina and Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Online Game product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Online Game, with revenue, gross margin and global market share of Online Game from 2018 to 2023.

Chapter 3, the Online Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Online Game market forecast, by regions, type and consumer age range, with consumption value, from 2024 to 2029.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War

Chapter 12, the key raw materials and key suppliers, and industry chain of Online Game.

Chapter 13, to describe Online Game research findings and conclusion.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Online Game

1.2 Market Estimation Caveats and Base Year

1.3 Classification of Online Game by Type

1.3.1 Overview: Global Online Game Market Size by Type: 2018 Versus 2022 Versus 2029

1.3.2 Global Online Game Consumption Value Market Share by Type in 2022

1.3.3 Massively Multiplayer Online (MMO)

1.3.4 Simulation Games

1.3.5 Action/Adventure

1.3.6 Strategy Games

1.3.7 Sports Games

1.3.8 Role-Playing (RPG)

1.3.9 Educational Games

1.4 Global Online Game Market by Consumer Age Range

1.4.1 Overview: Global Online Game Market Size by Consumer Age Range: 2018 Versus 2022 Versus 2029

1.4.2 Below 18 years old

1.4.3 18-25 years old

1.4.4 26-35 years old

1.4.5 36-45 years old

1.4.6 Above 45 years old

1.5 Global Online Game Market Size & Forecast

1.6 Global Online Game Market Size and Forecast by Region

1.6.1 Global Online Game Market Size by Region: 2018 VS 2022 VS 2029

1.6.2 Global Online Game Market Size by Region, (2018-2029)

1.6.3 North America Online Game Market Size and Prospect (2018-2029)

1.6.4 Europe Online Game Market Size and Prospect (2018-2029)

1.6.5 Asia-Pacific Online Game Market Size and Prospect (2018-2029)

1.6.6 South America Online Game Market Size and Prospect (2018-2029)

1.6.7 Middle East and Africa Online Game Market Size and Prospect (2018-2029)

2 Company Profiles

2.1 Microsoft

2.1.1 Microsoft Details

2.1.2 Microsoft Major Business

2.1.3 Microsoft Online Game Product and Solutions

2.1.4 Microsoft Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.1.5 Microsoft Recent Developments and Future Plans

2.2 Nintendo

2.2.1 Nintendo Details

2.2.2 Nintendo Major Business

2.2.3 Nintendo Online Game Product and Solutions

2.2.4 Nintendo Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.2.5 Nintendo Recent Developments and Future Plans

2.3 Sony

2.3.1 Sony Details

2.3.2 Sony Major Business

2.3.3 Sony Online Game Product and Solutions

2.3.4 Sony Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.3.5 Sony Recent Developments and Future Plans

2.4 Tencent

2.4.1 Tencent Details

2.4.2 Tencent Major Business

2.4.3 Tencent Online Game Product and Solutions

2.4.4 Tencent Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.4.5 Tencent Recent Developments and Future Plans

2.5 Activision Blizzard

2.5.1 Activision Blizzard Details

2.5.2 Activision Blizzard Major Business

2.5.3 Activision Blizzard Online Game Product and Solutions

2.5.4 Activision Blizzard Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.5.5 Activision Blizzard Recent Developments and Future Plans

2.6 Sega

2.6.1 Sega Details

2.6.2 Sega Major Business

2.6.3 Sega Online Game Product and Solutions

2.6.4 Sega Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.6.5 Sega Recent Developments and Future Plans

2.7 Electronic Arts

2.7.1 Electronic Arts Details

2.7.2 Electronic Arts Major Business

2.7.3 Electronic Arts Online Game Product and Solutions

2.7.4 Electronic Arts Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.7.5 Electronic Arts Recent Developments and Future Plans

2.8 Apple

2.8.1 Apple Details

2.8.2 Apple Major Business

2.8.3 Apple Online Game Product and Solutions

2.8.4 Apple Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.8.5 Apple Recent Developments and Future Plans

2.9 Ubisoft

2.9.1 Ubisoft Details

2.9.2 Ubisoft Major Business

2.9.3 Ubisoft Online Game Product and Solutions

2.9.4 Ubisoft Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.9.5 Ubisoft Recent Developments and Future Plans

2.10 Zynga

2.10.1 Zynga Details

2.10.2 Zynga Major Business

2.10.3 Zynga Online Game Product and Solutions

2.10.4 Zynga Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.10.5 Zynga Recent Developments and Future Plans

2.11 Square Enix

2.11.1 Square Enix Details

2.11.2 Square Enix Major Business

2.11.3 Square Enix Online Game Product and Solutions

2.11.4 Square Enix Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.11.5 Square Enix Recent Developments and Future Plans

2.12 NetEase Games

2.12.1 NetEase Games Details

2.12.2 NetEase Games Major Business

2.12.3 NetEase Games Online Game Product and Solutions

2.12.4 NetEase Games Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.12.5 NetEase Games Recent Developments and Future Plans

2.13 NEXON

2.13.1 NEXON Details

2.13.2 NEXON Major Business

2.13.3 NEXON Online Game Product and Solutions

2.13.4 NEXON Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.13.5 NEXON Recent Developments and Future Plans

2.14 NCSoft

2.14.1 NCSoft Details

2.14.2 NCSoft Major Business

2.14.3 NCSoft Online Game Product and Solutions

2.14.4 NCSoft Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.14.5 NCSoft Recent Developments and Future Plans

2.15 Bandai Namco Holdings

2.15.1 Bandai Namco Holdings Details

2.15.2 Bandai Namco Holdings Major Business

2.15.3 Bandai Namco Holdings Online Game Product and Solutions

2.15.4 Bandai Namco Holdings Online Game Revenue, Gross Margin and Market Share (2018-2023)

2.15.5 Bandai Namco Holdings Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Online Game Revenue and Share by Players (2018-2023)

3.2 Market Share Analysis (2022)

3.2.1 Market Share of Online Game by Company Revenue

3.2.2 Top 3 Online Game Players Market Share in 2022

3.2.3 Top 6 Online Game Players Market Share in 2022

3.3 Online Game Market: Overall Company Footprint Analysis

3.3.1 Online Game Market: Region Footprint

3.3.2 Online Game Market: Company Product Type Footprint

3.3.3 Online Game Market: Company Product Application Footprint

3.4 New Market Entrants and Barriers to Market Entry

3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

4.1 Global Online Game Consumption Value and Market Share by Type (2018-2023)

4.2 Global Online Game Market Forecast by Type (2024-2029)

5 Market Size Segment by Consumer Age Range

5.1 Global Online Game Consumption Value Market Share by Consumer Age Range (2018-2023)

5.2 Global Online Game Market Forecast by Consumer Age Range (2024-2029)

6 North America

6.1 North America Online Game Consumption Value by Type (2018-2029)

6.2 North America Online Game Consumption Value by Consumer Age Range (2018-2029)

6.3 North America Online Game Market Size by Country

6.3.1 North America Online Game Consumption Value by Country (2018-2029)

6.3.2 United States Online Game Market Size and Forecast (2018-2029)

6.3.3 Canada Online Game Market Size and Forecast (2018-2029)

6.3.4 Mexico Online Game Market Size and Forecast (2018-2029)

7 Europe

7.1 Europe Online Game Consumption Value by Type (2018-2029)

7.2 Europe Online Game Consumption Value by Consumer Age Range (2018-2029)

7.3 Europe Online Game Market Size by Country

7.3.1 Europe Online Game Consumption Value by Country (2018-2029)

7.3.2 Germany Online Game Market Size and Forecast (2018-2029)

7.3.3 France Online Game Market Size and Forecast (2018-2029)

7.3.4 United Kingdom Online Game Market Size and Forecast (2018-2029)

7.3.5 Russia Online Game Market Size and Forecast (2018-2029)

7.3.6 Italy Online Game Market Size and Forecast (2018-2029)

8 Asia-Pacific

8.1 Asia-Pacific Online Game Consumption Value by Type (2018-2029)

8.2 Asia-Pacific Online Game Consumption Value by Consumer Age Range (2018-2029)

8.3 Asia-Pacific Online Game Market Size by Region

8.3.1 Asia-Pacific Online Game Consumption Value by Region (2018-2029)

8.3.2 China Online Game Market Size and Forecast (2018-2029)

8.3.3 Japan Online Game Market Size and Forecast (2018-2029)

8.3.4 South Korea Online Game Market Size and Forecast (2018-2029)

8.3.5 India Online Game Market Size and Forecast (2018-2029)

8.3.6 Southeast Asia Online Game Market Size and Forecast (2018-2029)

8.3.7 Australia Online Game Market Size and Forecast (2018-2029)

9 South America

9.1 South America Online Game Consumption Value by Type (2018-2029)

9.2 South America Online Game Consumption Value by Consumer Age Range (2018-2029)

9.3 South America Online Game Market Size by Country

9.3.1 South America Online Game Consumption Value by Country (2018-2029)

9.3.2 Brazil Online Game Market Size and Forecast (2018-2029)

9.3.3 Argentina Online Game Market Size and Forecast (2018-2029)

10 Middle East & Africa

10.1 Middle East & Africa Online Game Consumption Value by Type (2018-2029)

10.2 Middle East & Africa Online Game Consumption Value by Consumer Age Range (2018-2029)

10.3 Middle East & Africa Online Game Market Size by Country

10.3.1 Middle East & Africa Online Game Consumption Value by Country (2018-2029)

10.3.2 Turkey Online Game Market Size and Forecast (2018-2029)

10.3.3 Saudi Arabia Online Game Market Size and Forecast (2018-2029)

10.3.4 UAE Online Game Market Size and Forecast (2018-2029)

11 Market Dynamics

11.1 Online Game Market Drivers

11.2 Online Game Market Restraints

11.3 Online Game Trends Analysis

11.4 Porters Five Forces Analysis

11.4.1 Threat of New Entrants

11.4.2 Bargaining Power of Suppliers

11.4.3 Bargaining Power of Buyers

11.4.4 Threat of Substitutes

11.4.5 Competitive Rivalry

11.5 Influence of COVID-19 and Russia-Ukraine War

11.5.1 Influence of COVID-19

11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

12.1 Online Game Industry Chain

12.2 Online Game Upstream Analysis

12.3 Online Game Midstream Analysis

12.4 Online Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Process and Data Source

14.3 Disclaimer

List of Tables

Table 1. Global Online Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Table 2. Global Online Game Consumption Value by Consumer Age Range, (USD Million), 2018 & 2022 & 2029

Table 3. Global Online Game Consumption Value by Region (2018-2023) & (USD Million)

Table 4. Global Online Game Consumption Value by Region (2024-2029) & (USD Million)

Table 5. Microsoft Company Information, Head Office, and Major Competitors

Table 6. Microsoft Major Business

Table 7. Microsoft Online Game Product and Solutions

Table 8. Microsoft Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 9. Microsoft Recent Developments and Future Plans

Table 10. Nintendo Company Information, Head Office, and Major Competitors

Table 11. Nintendo Major Business

Table 12. Nintendo Online Game Product and Solutions

Table 13. Nintendo Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 14. Nintendo Recent Developments and Future Plans

Table 15. Sony Company Information, Head Office, and Major Competitors

Table 16. Sony Major Business

Table 17. Sony Online Game Product and Solutions

Table 18. Sony Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 19. Sony Recent Developments and Future Plans

Table 20. Tencent Company Information, Head Office, and Major Competitors

Table 21. Tencent Major Business

Table 22. Tencent Online Game Product and Solutions

Table 23. Tencent Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 24. Tencent Recent Developments and Future Plans

Table 25. Activision Blizzard Company Information, Head Office, and Major Competitors

Table 26. Activision Blizzard Major Business

Table 27. Activision Blizzard Online Game Product and Solutions

Table 28. Activision Blizzard Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 29. Activision Blizzard Recent Developments and Future Plans

Table 30. Sega Company Information, Head Office, and Major Competitors

Table 31. Sega Major Business

Table 32. Sega Online Game Product and Solutions

Table 33. Sega Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 34. Sega Recent Developments and Future Plans

Table 35. Electronic Arts Company Information, Head Office, and Major Competitors

Table 36. Electronic Arts Major Business

Table 37. Electronic Arts Online Game Product and Solutions

Table 38. Electronic Arts Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 39. Electronic Arts Recent Developments and Future Plans

Table 40. Apple Company Information, Head Office, and Major Competitors

Table 41. Apple Major Business

Table 42. Apple Online Game Product and Solutions

Table 43. Apple Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 44. Apple Recent Developments and Future Plans

Table 45. Ubisoft Company Information, Head Office, and Major Competitors

Table 46. Ubisoft Major Business

Table 47. Ubisoft Online Game Product and Solutions

Table 48. Ubisoft Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 49. Ubisoft Recent Developments and Future Plans

Table 50. Zynga Company Information, Head Office, and Major Competitors

Table 51. Zynga Major Business

Table 52. Zynga Online Game Product and Solutions

Table 53. Zynga Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 54. Zynga Recent Developments and Future Plans

Table 55. Square Enix Company Information, Head Office, and Major Competitors

Table 56. Square Enix Major Business

Table 57. Square Enix Online Game Product and Solutions

Table 58. Square Enix Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 59. Square Enix Recent Developments and Future Plans

Table 60. NetEase Games Company Information, Head Office, and Major Competitors

Table 61. NetEase Games Major Business

Table 62. NetEase Games Online Game Product and Solutions

Table 63. NetEase Games Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 64. NetEase Games Recent Developments and Future Plans

Table 65. NEXON Company Information, Head Office, and Major Competitors

Table 66. NEXON Major Business

Table 67. NEXON Online Game Product and Solutions

Table 68. NEXON Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 69. NEXON Recent Developments and Future Plans

Table 70. NCSoft Company Information, Head Office, and Major Competitors

Table 71. NCSoft Major Business

Table 72. NCSoft Online Game Product and Solutions

Table 73. NCSoft Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 74. NCSoft Recent Developments and Future Plans

Table 75. Bandai Namco Holdings Company Information, Head Office, and Major Competitors

Table 76. Bandai Namco Holdings Major Business

Table 77. Bandai Namco Holdings Online Game Product and Solutions

Table 78. Bandai Namco Holdings Online Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 79. Bandai Namco Holdings Recent Developments and Future Plans

Table 80. Global Online Game Revenue (USD Million) by Players (2018-2023)

Table 81. Global Online Game Revenue Share by Players (2018-2023)

Table 82. Breakdown of Online Game by Company Type (Tier 1, Tier 2, and Tier 3)

Table 83. Market Position of Players in Online Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022

Table 84. Head Office of Key Online Game Players

Table 85. Online Game Market: Company Product Type Footprint

Table 86. Online Game Market: Company Product Application Footprint

Table 87. Online Game New Market Entrants and Barriers to Market Entry

Table 88. Online Game Mergers, Acquisition, Agreements, and Collaborations

Table 89. Global Online Game Consumption Value (USD Million) by Type (2018-2023)

Table 90. Global Online Game Consumption Value Share by Type (2018-2023)

Table 91. Global Online Game Consumption Value Forecast by Type (2024-2029)

Table 92. Global Online Game Consumption Value by Consumer Age Range (2018-2023)

Table 93. Global Online Game Consumption Value Forecast by Consumer Age Range (2024-2029)

Table 94. North America Online Game Consumption Value by Type (2018-2023) & (USD Million)

Table 95. North America Online Game Consumption Value by Type (2024-2029) & (USD Million)

Table 96. North America Online Game Consumption Value by Consumer Age Range (2018-2023) & (USD Million)

Table 97. North America Online Game Consumption Value by Consumer Age Range (2024-2029) & (USD Million)

Table 98. North America Online Game Consumption Value by Country (2018-2023) & (USD Million)

Table 99. North America Online Game Consumption Value by Country (2024-2029) & (USD Million)

Table 100. Europe Online Game Consumption Value by Type (2018-2023) & (USD Million)

Table 101. Europe Online Game Consumption Value by Type (2024-2029) & (USD Million)

Table 102. Europe Online Game Consumption Value by Consumer Age Range (2018-2023) & (USD Million)

Table 103. Europe Online Game Consumption Value by Consumer Age Range (2024-2029) & (USD Million)

Table 104. Europe Online Game Consumption Value by Country (2018-2023) & (USD Million)

Table 105. Europe Online Game Consumption Value by Country (2024-2029) & (USD Million)

Table 106. Asia-Pacific Online Game Consumption Value by Type (2018-2023) & (USD Million)

Table 107. Asia-Pacific Online Game Consumption Value by Type (2024-2029) & (USD Million)

Table 108. Asia-Pacific Online Game Consumption Value by Consumer Age Range (2018-2023) & (USD Million)

Table 109. Asia-Pacific Online Game Consumption Value by Consumer Age Range (2024-2029) & (USD Million)

Table 110. Asia-Pacific Online Game Consumption Value by Region (2018-2023) & (USD Million)

Table 111. Asia-Pacific Online Game Consumption Value by Region (2024-2029) & (USD Million)

Table 112. South America Online Game Consumption Value by Type (2018-2023) & (USD Million)

Table 113. South America Online Game Consumption Value by Type (2024-2029) & (USD Million)

Table 114. South America Online Game Consumption Value by Consumer Age Range (2018-2023) & (USD Million)

Table 115. South America Online Game Consumption Value by Consumer Age Range (2024-2029) & (USD Million)

Table 116. South America Online Game Consumption Value by Country (2018-2023) & (USD Million)

Table 117. South America Online Game Consumption Value by Country (2024-2029) & (USD Million)

Table 118. Middle East & Africa Online Game Consumption Value by Type (2018-2023) & (USD Million)

Table 119. Middle East & Africa Online Game Consumption Value by Type (2024-2029) & (USD Million)

Table 120. Middle East & Africa Online Game Consumption Value by Consumer Age Range (2018-2023) & (USD Million)

Table 121. Middle East & Africa Online Game Consumption Value by Consumer Age Range (2024-2029) & (USD Million)

Table 122. Middle East & Africa Online Game Consumption Value by Country (2018-2023) & (USD Million)

Table 123. Middle East & Africa Online Game Consumption Value by Country (2024-2029) & (USD Million)

Table 124. Online Game Raw Material

Table 125. Key Suppliers of Online Game Raw Materials

List of Figures

Figure 1. Online Game Picture

Figure 2. Global Online Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Figure 3. Global Online Game Consumption Value Market Share by Type in 2022

Figure 4. Massively Multiplayer Online (MMO)

Figure 5. Simulation Games

Figure 6. Action/Adventure

Figure 7. Strategy Games

Figure 8. Sports Games

Figure 9. Role-Playing (RPG)

Figure 10. Educational Games

Figure 11. Global Online Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Figure 12. Online Game Consumption Value Market Share by Consumer Age Range in 2022

Figure 13. Below 18 years old Picture

Figure 14. 18-25 years old Picture

Figure 15. 26-35 years old Picture

Figure 16. 36-45 years old Picture

Figure 17. Above 45 years old Picture

Figure 18. Global Online Game Consumption Value, (USD Million): 2018 & 2022 & 2029

Figure 19. Global Online Game Consumption Value and Forecast (2018-2029) & (USD Million)

Figure 20. Global Market Online Game Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)

Figure 21. Global Online Game Consumption Value Market Share by Region (2018-2029)

Figure 22. Global Online Game Consumption Value Market Share by Region in 2022

Figure 23. North America Online Game Consumption Value (2018-2029) & (USD Million)

Figure 24. Europe Online Game Consumption Value (2018-2029) & (USD Million)

Figure 25. Asia-Pacific Online Game Consumption Value (2018-2029) & (USD Million)

Figure 26. South America Online Game Consumption Value (2018-2029) & (USD Million)

Figure 27. Middle East and Africa Online Game Consumption Value (2018-2029) & (USD Million)

Figure 28. Global Online Game Revenue Share by Players in 2022

Figure 29. Online Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022

Figure 30. Global Top 3 Players Online Game Market Share in 2022

Figure 31. Global Top 6 Players Online Game Market Share in 2022

Figure 32. Global Online Game Consumption Value Share by Type (2018-2023)

Figure 33. Global Online Game Market Share Forecast by Type (2024-2029)

Figure 34. Global Online Game Consumption Value Share by Consumer Age Range (2018-2023)

Figure 35. Global Online Game Market Share Forecast by Consumer Age Range (2024-2029)

Figure 36. North America Online Game Consumption Value Market Share by Type (2018-2029)

Figure 37. North America Online Game Consumption Value Market Share by Consumer Age Range (2018-2029)

Figure 38. North America Online Game Consumption Value Market Share by Country (2018-2029)

Figure 39. United States Online Game Consumption Value (2018-2029) & (USD Million)

Figure 40. Canada Online Game Consumption Value (2018-2029) & (USD Million)

Figure 41. Mexico Online Game Consumption Value (2018-2029) & (USD Million)

Figure 42. Europe Online Game Consumption Value Market Share by Type (2018-2029)

Figure 43. Europe Online Game Consumption Value Market Share by Consumer Age Range (2018-2029)

Figure 44. Europe Online Game Consumption Value Market Share by Country (2018-2029)

Figure 45. Germany Online Game Consumption Value (2018-2029) & (USD Million)

Figure 46. France Online Game Consumption Value (2018-2029) & (USD Million)

Figure 47. United Kingdom Online Game Consumption Value (2018-2029) & (USD Million)

Figure 48. Russia Online Game Consumption Value (2018-2029) & (USD Million)

Figure 49. Italy Online Game Consumption Value (2018-2029) & (USD Million)

Figure 50. Asia-Pacific Online Game Consumption Value Market Share by Type (2018-2029)

Figure 51. Asia-Pacific Online Game Consumption Value Market Share by Consumer Age Range (2018-2029)

Figure 52. Asia-Pacific Online Game Consumption Value Market Share by Region (2018-2029)

Figure 53. China Online Game Consumption Value (2018-2029) & (USD Million)

Figure 54. Japan Online Game Consumption Value (2018-2029) & (USD Million)

Figure 55. South Korea Online Game Consumption Value (2018-2029) & (USD Million)

Figure 56. India Online Game Consumption Value (2018-2029) & (USD Million)

Figure 57. Southeast Asia Online Game Consumption Value (2018-2029) & (USD Million)

Figure 58. Australia Online Game Consumption Value (2018-2029) & (USD Million)

Figure 59. South America Online Game Consumption Value Market Share by Type (2018-2029)

Figure 60. South America Online Game Consumption Value Market Share by Consumer Age Range (2018-2029)

Figure 61. South America Online Game Consumption Value Market Share by Country (2018-2029)

Figure 62. Brazil Online Game Consumption Value (2018-2029) & (USD Million)

Figure 63. Argentina Online Game Consumption Value (2018-2029) & (USD Million)

Figure 64. Middle East and Africa Online Game Consumption Value Market Share by Type (2018-2029)

Figure 65. Middle East and Africa Online Game Consumption Value Market Share by Consumer Age Range (2018-2029)

Figure 66. Middle East and Africa Online Game Consumption Value Market Share by Country (2018-2029)

Figure 67. Turkey Online Game Consumption Value (2018-2029) & (USD Million)

Figure 68. Saudi Arabia Online Game Consumption Value (2018-2029) & (USD Million)

Figure 69. UAE Online Game Consumption Value (2018-2029) & (USD Million)

Figure 70. Online Game Market Drivers

Figure 71. Online Game Market Restraints

Figure 72. Online Game Market Trends

Figure 73. Porters Five Forces Analysis

Figure 74. Manufacturing Cost Structure Analysis of Online Game in 2022

Figure 75. Manufacturing Process Analysis of Online Game

Figure 76. Online Game Industrial Chain

Figure 77. Methodology

Figure 78. Research Process and Data Source