VR places users in an imaginary or re-replicated world (such as a game, movie, or flight simulation), or simulates the real world (such as watching live sports). The major hardware players in the VR space are Oculus, Sony (PlayStation VR) and HTC (Vive). AR is the addition of a digital imaginary world to the real world, with major hardware including Microsoft (HoloLens), Google (Google Glass) and Magic Leap.
According to our latest study, the global Augmented and Virtual Reality (AR VR) market size was valued at USD 2351.2 million in 2022 and is forecast to a readjusted size of USD 24680 million by 2029 with a CAGR of 39.9% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The biggest Augmented and Virtual Reality players in global Market is Sony, holds a share about 25%, followed by Oculus (Meta). North America and Asia-Pacific are the top 2 the largest markets, occupied for around 70 percent in total, followed by Europe, which holds around 20% market share. In terms of type, VR device segment holds share over 90 percent. In terms of application, game segment holds the largest share over 30 percent in AR device applications while VR device for game holds about 40% market share.
This report is a detailed and comprehensive analysis for global Augmented and Virtual Reality (AR VR) market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Augmented and Virtual Reality (AR VR) market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2018-2029
Global Augmented and Virtual Reality (AR VR) market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2018-2029
Global Augmented and Virtual Reality (AR VR) market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Units), 2018-2029
Global Augmented and Virtual Reality (AR VR) market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Units), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Augmented and Virtual Reality (AR VR)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Augmented and Virtual Reality (AR VR) market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Sony, Google, Oculus (Meta) and Magic Leap, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Augmented and Virtual Reality (AR VR) market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
AR Device
VR Device
Market segment by Application
Manufacturing
Maintenance
Medical
Remote-guidance
Retail
Game
Metaverse
Others
Major players covered
Microsoft
Sony
Oculus (Meta)
Magic Leap
HTC Corporation
Optinvent
MAD Gaze
Epson
Lenovo
DPVR
Vuzix Corporation
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Augmented and Virtual Reality (AR VR) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Augmented and Virtual Reality (AR VR), with price, sales, revenue and global market share of Augmented and Virtual Reality (AR VR) from 2018 to 2023.
Chapter 3, the Augmented and Virtual Reality (AR VR) competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Augmented and Virtual Reality (AR VR) breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Augmented and Virtual Reality (AR VR) market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Augmented and Virtual Reality (AR VR).
Chapter 14 and 15, to describe Augmented and Virtual Reality (AR VR) sales channel, distributors, customers, research findings and conclusion.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of Augmented and Virtual Reality (AR VR)
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Augmented and Virtual Reality (AR VR) Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 AR Device
1.3.3 VR Device
1.4 Market Analysis by Application
1.4.1 Overview: Global Augmented and Virtual Reality (AR VR) Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Manufacturing
1.4.3 Maintenance
1.4.4 Medical
1.4.5 Remote-guidance
1.4.6 Retail
1.4.7 Game
1.4.8 Metaverse
1.4.9 Others
1.5 Global Augmented and Virtual Reality (AR VR) Market Size & Forecast
1.5.1 Global Augmented and Virtual Reality (AR VR) Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Augmented and Virtual Reality (AR VR) Sales Quantity (2018-2029)
1.5.3 Global Augmented and Virtual Reality (AR VR) Average Price (2018-2029)
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Augmented and Virtual Reality (AR VR) Product and Services
2.1.4 Microsoft Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Microsoft Recent Developments/Updates
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Augmented and Virtual Reality (AR VR) Product and Services
2.2.4 Sony Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Sony Recent Developments/Updates
2.3 Google
2.3.1 Google Details
2.3.2 Google Major Business
2.3.3 Google Augmented and Virtual Reality (AR VR) Product and Services
2.3.4 Google Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Google Recent Developments/Updates
2.4 Oculus (Meta)
2.4.1 Oculus (Meta) Details
2.4.2 Oculus (Meta) Major Business
2.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Product and Services
2.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Oculus (Meta) Recent Developments/Updates
2.5 Magic Leap
2.5.1 Magic Leap Details
2.5.2 Magic Leap Major Business
2.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Product and Services
2.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Magic Leap Recent Developments/Updates
2.6 HTC Corporation
2.6.1 HTC Corporation Details
2.6.2 HTC Corporation Major Business
2.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 HTC Corporation Recent Developments/Updates
2.7 Optinvent
2.7.1 Optinvent Details
2.7.2 Optinvent Major Business
2.7.3 Optinvent Augmented and Virtual Reality (AR VR) Product and Services
2.7.4 Optinvent Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Optinvent Recent Developments/Updates
2.8 MAD Gaze
2.8.1 MAD Gaze Details
2.8.2 MAD Gaze Major Business
2.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Product and Services
2.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 MAD Gaze Recent Developments/Updates
2.9 Epson
2.9.1 Epson Details
2.9.2 Epson Major Business
2.9.3 Epson Augmented and Virtual Reality (AR VR) Product and Services
2.9.4 Epson Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Epson Recent Developments/Updates
2.10 Lenovo
2.10.1 Lenovo Details
2.10.2 Lenovo Major Business
2.10.3 Lenovo Augmented and Virtual Reality (AR VR) Product and Services
2.10.4 Lenovo Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Lenovo Recent Developments/Updates
2.11 DPVR
2.11.1 DPVR Details
2.11.2 DPVR Major Business
2.11.3 DPVR Augmented and Virtual Reality (AR VR) Product and Services
2.11.4 DPVR Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 DPVR Recent Developments/Updates
2.12 Vuzix Corporation
2.12.1 Vuzix Corporation Details
2.12.2 Vuzix Corporation Major Business
2.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Vuzix Corporation Recent Developments/Updates
3 Competitive Environment: Augmented and Virtual Reality (AR VR) by Manufacturer
3.1 Global Augmented and Virtual Reality (AR VR) Sales Quantity by Manufacturer (2018-2023)
3.2 Global Augmented and Virtual Reality (AR VR) Revenue by Manufacturer (2018-2023)
3.3 Global Augmented and Virtual Reality (AR VR) Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Augmented and Virtual Reality (AR VR) by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2022
3.4.2 Top 6 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2022
3.5 Augmented and Virtual Reality (AR VR) Market: Overall Company Footprint Analysis
3.5.1 Augmented and Virtual Reality (AR VR) Market: Region Footprint
3.5.2 Augmented and Virtual Reality (AR VR) Market: Company Product Type Footprint
3.5.3 Augmented and Virtual Reality (AR VR) Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Augmented and Virtual Reality (AR VR) Market Size by Region
4.1.1 Global Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2018-2029)
4.1.2 Global Augmented and Virtual Reality (AR VR) Consumption Value by Region (2018-2029)
4.1.3 Global Augmented and Virtual Reality (AR VR) Average Price by Region (2018-2029)
4.2 North America Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029)
4.3 Europe Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029)
4.4 Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029)
4.5 South America Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029)
4.6 Middle East and Africa Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029)
5 Market Segment by Type
5.1 Global Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
5.2 Global Augmented and Virtual Reality (AR VR) Consumption Value by Type (2018-2029)
5.3 Global Augmented and Virtual Reality (AR VR) Average Price by Type (2018-2029)
6 Market Segment by Application
6.1 Global Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
6.2 Global Augmented and Virtual Reality (AR VR) Consumption Value by Application (2018-2029)
6.3 Global Augmented and Virtual Reality (AR VR) Average Price by Application (2018-2029)
7 North America
7.1 North America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
7.2 North America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
7.3 North America Augmented and Virtual Reality (AR VR) Market Size by Country
7.3.1 North America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2029)
7.3.2 North America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)
8 Europe
8.1 Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
8.2 Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
8.3 Europe Augmented and Virtual Reality (AR VR) Market Size by Country
8.3.1 Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2029)
8.3.2 Europe Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)
9 Asia-Pacific
9.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Market Size by Region
9.3.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)
10 South America
10.1 South America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
10.2 South America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
10.3 South America Augmented and Virtual Reality (AR VR) Market Size by Country
10.3.1 South America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2029)
10.3.2 South America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)
11 Middle East & Africa
11.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Augmented and Virtual Reality (AR VR) Market Size by Country
11.3.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)
12 Market Dynamics
12.1 Augmented and Virtual Reality (AR VR) Market Drivers
12.2 Augmented and Virtual Reality (AR VR) Market Restraints
12.3 Augmented and Virtual Reality (AR VR) Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War
13 Raw Material and Industry Chain
13.1 Raw Material of Augmented and Virtual Reality (AR VR) and Key Manufacturers
13.2 Manufacturing Costs Percentage of Augmented and Virtual Reality (AR VR)
13.3 Augmented and Virtual Reality (AR VR) Production Process
13.4 Augmented and Virtual Reality (AR VR) Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Augmented and Virtual Reality (AR VR) Typical Distributors
14.3 Augmented and Virtual Reality (AR VR) Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
List of Tables
Table 1. Global Augmented and Virtual Reality (AR VR) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Augmented and Virtual Reality (AR VR) Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Microsoft Basic Information, Manufacturing Base and Competitors
Table 4. Microsoft Major Business
Table 5. Microsoft Augmented and Virtual Reality (AR VR) Product and Services
Table 6. Microsoft Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Microsoft Recent Developments/Updates
Table 8. Sony Basic Information, Manufacturing Base and Competitors
Table 9. Sony Major Business
Table 10. Sony Augmented and Virtual Reality (AR VR) Product and Services
Table 11. Sony Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Sony Recent Developments/Updates
Table 13. Google Basic Information, Manufacturing Base and Competitors
Table 14. Google Major Business
Table 15. Google Augmented and Virtual Reality (AR VR) Product and Services
Table 16. Google Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Google Recent Developments/Updates
Table 18. Oculus (Meta) Basic Information, Manufacturing Base and Competitors
Table 19. Oculus (Meta) Major Business
Table 20. Oculus (Meta) Augmented and Virtual Reality (AR VR) Product and Services
Table 21. Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Oculus (Meta) Recent Developments/Updates
Table 23. Magic Leap Basic Information, Manufacturing Base and Competitors
Table 24. Magic Leap Major Business
Table 25. Magic Leap Augmented and Virtual Reality (AR VR) Product and Services
Table 26. Magic Leap Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Magic Leap Recent Developments/Updates
Table 28. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 29. HTC Corporation Major Business
Table 30. HTC Corporation Augmented and Virtual Reality (AR VR) Product and Services
Table 31. HTC Corporation Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. HTC Corporation Recent Developments/Updates
Table 33. Optinvent Basic Information, Manufacturing Base and Competitors
Table 34. Optinvent Major Business
Table 35. Optinvent Augmented and Virtual Reality (AR VR) Product and Services
Table 36. Optinvent Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. Optinvent Recent Developments/Updates
Table 38. MAD Gaze Basic Information, Manufacturing Base and Competitors
Table 39. MAD Gaze Major Business
Table 40. MAD Gaze Augmented and Virtual Reality (AR VR) Product and Services
Table 41. MAD Gaze Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. MAD Gaze Recent Developments/Updates
Table 43. Epson Basic Information, Manufacturing Base and Competitors
Table 44. Epson Major Business
Table 45. Epson Augmented and Virtual Reality (AR VR) Product and Services
Table 46. Epson Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. Epson Recent Developments/Updates
Table 48. Lenovo Basic Information, Manufacturing Base and Competitors
Table 49. Lenovo Major Business
Table 50. Lenovo Augmented and Virtual Reality (AR VR) Product and Services
Table 51. Lenovo Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. Lenovo Recent Developments/Updates
Table 53. DPVR Basic Information, Manufacturing Base and Competitors
Table 54. DPVR Major Business
Table 55. DPVR Augmented and Virtual Reality (AR VR) Product and Services
Table 56. DPVR Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. DPVR Recent Developments/Updates
Table 58. Vuzix Corporation Basic Information, Manufacturing Base and Competitors
Table 59. Vuzix Corporation Major Business
Table 60. Vuzix Corporation Augmented and Virtual Reality (AR VR) Product and Services
Table 61. Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales Quantity (K Units), Average Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. Vuzix Corporation Recent Developments/Updates
Table 63. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 64. Global Augmented and Virtual Reality (AR VR) Revenue by Manufacturer (2018-2023) & (USD Million)
Table 65. Global Augmented and Virtual Reality (AR VR) Average Price by Manufacturer (2018-2023) & (US$/Units)
Table 66. Market Position of Manufacturers in Augmented and Virtual Reality (AR VR), (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 67. Head Office and Augmented and Virtual Reality (AR VR) Production Site of Key Manufacturer
Table 68. Augmented and Virtual Reality (AR VR) Market: Company Product Type Footprint
Table 69. Augmented and Virtual Reality (AR VR) Market: Company Product Application Footprint
Table 70. Augmented and Virtual Reality (AR VR) New Market Entrants and Barriers to Market Entry
Table 71. Augmented and Virtual Reality (AR VR) Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2018-2023) & (K Units)
Table 73. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2024-2029) & (K Units)
Table 74. Global Augmented and Virtual Reality (AR VR) Consumption Value by Region (2018-2023) & (USD Million)
Table 75. Global Augmented and Virtual Reality (AR VR) Consumption Value by Region (2024-2029) & (USD Million)
Table 76. Global Augmented and Virtual Reality (AR VR) Average Price by Region (2018-2023) & (US$/Units)
Table 77. Global Augmented and Virtual Reality (AR VR) Average Price by Region (2024-2029) & (US$/Units)
Table 78. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 79. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 80. Global Augmented and Virtual Reality (AR VR) Consumption Value by Type (2018-2023) & (USD Million)
Table 81. Global Augmented and Virtual Reality (AR VR) Consumption Value by Type (2024-2029) & (USD Million)
Table 82. Global Augmented and Virtual Reality (AR VR) Average Price by Type (2018-2023) & (US$/Units)
Table 83. Global Augmented and Virtual Reality (AR VR) Average Price by Type (2024-2029) & (US$/Units)
Table 84. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 85. Global Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 86. Global Augmented and Virtual Reality (AR VR) Consumption Value by Application (2018-2023) & (USD Million)
Table 87. Global Augmented and Virtual Reality (AR VR) Consumption Value by Application (2024-2029) & (USD Million)
Table 88. Global Augmented and Virtual Reality (AR VR) Average Price by Application (2018-2023) & (US$/Units)
Table 89. Global Augmented and Virtual Reality (AR VR) Average Price by Application (2024-2029) & (US$/Units)
Table 90. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 91. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 92. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 93. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 94. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2023) & (K Units)
Table 95. North America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2024-2029) & (K Units)
Table 96. North America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2023) & (USD Million)
Table 97. North America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2024-2029) & (USD Million)
Table 98. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 99. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 100. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 101. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 102. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2023) & (K Units)
Table 103. Europe Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2024-2029) & (K Units)
Table 104. Europe Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2023) & (USD Million)
Table 105. Europe Augmented and Virtual Reality (AR VR) Consumption Value by Country (2024-2029) & (USD Million)
Table 106. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 107. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 108. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 109. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 110. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2018-2023) & (K Units)
Table 111. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2024-2029) & (K Units)
Table 112. Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value by Region (2018-2023) & (USD Million)
Table 113. Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value by Region (2024-2029) & (USD Million)
Table 114. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 115. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 116. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 117. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 118. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2018-2023) & (K Units)
Table 119. South America Augmented and Virtual Reality (AR VR) Sales Quantity by Country (2024-2029) & (K Units)
Table 120. South America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2018-2023) & (USD Million)
Table 121. South America Augmented and Virtual Reality (AR VR) Consumption Value by Country (2024-2029) & (USD Million)
Table 122. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2018-2023) & (K Units)
Table 123. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Type (2024-2029) & (K Units)
Table 124. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2018-2023) & (K Units)
Table 125. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Application (2024-2029) & (K Units)
Table 126. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2018-2023) & (K Units)
Table 127. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity by Region (2024-2029) & (K Units)
Table 128. Middle East & Africa Augmented and Virtual Reality (AR VR) Consumption Value by Region (2018-2023) & (USD Million)
Table 129. Middle East & Africa Augmented and Virtual Reality (AR VR) Consumption Value by Region (2024-2029) & (USD Million)
Table 130. Augmented and Virtual Reality (AR VR) Raw Material
Table 131. Key Manufacturers of Augmented and Virtual Reality (AR VR) Raw Materials
Table 132. Augmented and Virtual Reality (AR VR) Typical Distributors
Table 133. Augmented and Virtual Reality (AR VR) Typical Customers
List of Figures
Figure 1. Augmented and Virtual Reality (AR VR) Picture
Figure 2. Global Augmented and Virtual Reality (AR VR) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Type in 2022
Figure 4. AR Device Examples
Figure 5. VR Device Examples
Figure 6. Global Augmented and Virtual Reality (AR VR) Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 7. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Application in 2022
Figure 8. Manufacturing Examples
Figure 9. Maintenance Examples
Figure 10. Medical Examples
Figure 11. Remote-guidance Examples
Figure 12. Retail Examples
Figure 13. Game Examples
Figure 14. Metaverse Examples
Figure 15. Others Examples
Figure 16. Global Augmented and Virtual Reality (AR VR) Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 17. Global Augmented and Virtual Reality (AR VR) Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 18. Global Augmented and Virtual Reality (AR VR) Sales Quantity (2018-2029) & (K Units)
Figure 19. Global Augmented and Virtual Reality (AR VR) Average Price (2018-2029) & (US$/Units)
Figure 20. Global Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Manufacturer in 2022
Figure 21. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Manufacturer in 2022
Figure 22. Producer Shipments of Augmented and Virtual Reality (AR VR) by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 23. Top 3 Augmented and Virtual Reality (AR VR) Manufacturer (Consumption Value) Market Share in 2022
Figure 24. Top 6 Augmented and Virtual Reality (AR VR) Manufacturer (Consumption Value) Market Share in 2022
Figure 25. Global Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Region (2018-2029)
Figure 26. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Region (2018-2029)
Figure 27. North America Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029) & (USD Million)
Figure 28. Europe Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029) & (USD Million)
Figure 29. Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029) & (USD Million)
Figure 30. South America Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029) & (USD Million)
Figure 31. Middle East & Africa Augmented and Virtual Reality (AR VR) Consumption Value (2018-2029) & (USD Million)
Figure 32. Global Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 33. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Type (2018-2029)
Figure 34. Global Augmented and Virtual Reality (AR VR) Average Price by Type (2018-2029) & (US$/Units)
Figure 35. Global Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 36. Global Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Application (2018-2029)
Figure 37. Global Augmented and Virtual Reality (AR VR) Average Price by Application (2018-2029) & (US$/Units)
Figure 38. North America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 39. North America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 40. North America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Country (2018-2029)
Figure 41. North America Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Country (2018-2029)
Figure 42. United States Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 43. Canada Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 44. Mexico Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 45. Europe Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 46. Europe Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 47. Europe Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Country (2018-2029)
Figure 48. Europe Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Country (2018-2029)
Figure 49. Germany Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. France Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. United Kingdom Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 52. Russia Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 53. Italy Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 54. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 55. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 56. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Region (2018-2029)
Figure 57. Asia-Pacific Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Region (2018-2029)
Figure 58. China Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Japan Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Korea Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. India Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 62. Southeast Asia Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 63. Australia Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 64. South America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 65. South America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 66. South America Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Country (2018-2029)
Figure 67. South America Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Country (2018-2029)
Figure 68. Brazil Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 69. Argentina Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 70. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Type (2018-2029)
Figure 71. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Application (2018-2029)
Figure 72. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Quantity Market Share by Region (2018-2029)
Figure 73. Middle East & Africa Augmented and Virtual Reality (AR VR) Consumption Value Market Share by Region (2018-2029)
Figure 74. Turkey Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. Egypt Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 76. Saudi Arabia Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 77. South Africa Augmented and Virtual Reality (AR VR) Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 78. Augmented and Virtual Reality (AR VR) Market Drivers
Figure 79. Augmented and Virtual Reality (AR VR) Market Restraints
Figure 80. Augmented and Virtual Reality (AR VR) Market Trends
Figure 81. Porters Five Forces Analysis
Figure 82. Manufacturing Cost Structure Analysis of Augmented and Virtual Reality (AR VR) in 2022
Figure 83. Manufacturing Process Analysis of Augmented and Virtual Reality (AR VR)
Figure 84. Augmented and Virtual Reality (AR VR) Industrial Chain
Figure 85. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 86. Direct Channel Pros & Cons
Figure 87. Indirect Channel Pros & Cons
Figure 88. Methodology
Figure 89. Research Process and Data Source