The VR in Education Sector market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest study, due to COVID-19 pandemic, the global VR in Education Sector market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Higher Education accounting for % of the VR in Education Sector global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While VR Gear segment is altered to a % CAGR between 2022 and 2028.
Global key companies of VR in Education Sector include Oculus VR, Google, Alchemy VR, Discovery Communications, and Cinoptics, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
VR in Education Sector market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
VR Gear
VR Software
Market segment by Application, can be divided into
Higher Education
K-12
Market segment by players, this report covers
Oculus VR
Alchemy VR
Discovery Communications
Cinoptics
EPSON
HTC
Sony
FOVE
LG Electronics
Zebronics
Homido
Mattel
Samsung Electronics
ZEISS
EON Reality
Immersive VR Education
Unimersiv
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe VR in Education Sector product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of VR in Education Sector, with revenue, gross margin and global market share of VR in Education Sector from 2019 to 2022.
Chapter 3, the VR in Education Sector competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and VR in Education Sector market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe VR in Education Sector research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1 Market Overview
1.1 Product Overview and Scope of VR in Education Sector
1.2 Classification of VR in Education Sector by Type
1.2.1 Overview: Global VR in Education Sector Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global VR in Education Sector Revenue Market Share by Type in 2021
1.2.3 VR Gear
1.2.4 VR Software
1.3 Global VR in Education Sector Market by Application
1.3.1 Overview: Global VR in Education Sector Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Higher Education
1.3.3 K-12
1.4 Global VR in Education Sector Market Size & Forecast
1.5 Global VR in Education Sector Market Size and Forecast by Region
1.5.1 Global VR in Education Sector Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global VR in Education Sector Market Size by Region, (2017-2022)
1.5.3 North America VR in Education Sector Market Size and Prospect (2017-2028)
1.5.4 Europe VR in Education Sector Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific VR in Education Sector Market Size and Prospect (2017-2028)
1.5.6 South America VR in Education Sector Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa VR in Education Sector Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 VR in Education Sector Market Drivers
1.6.2 VR in Education Sector Market Restraints
1.6.3 VR in Education Sector Trends Analysis
2 Company Profiles
2 Company Profiles
2.1 Oculus VR
2.1.1 Oculus VR Details
2.1.2 Oculus VR Major Business
2.1.3 Oculus VR VR in Education Sector Product and Solutions
2.1.4 Oculus VR VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Oculus VR Recent Developments and Future Plans
2.2 Google
2.2.1 Google Details
2.2.2 Google Major Business
2.2.3 Google VR in Education Sector Product and Solutions
2.2.4 Google VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Google Recent Developments and Future Plans
2.3 Alchemy VR
2.3.1 Alchemy VR Details
2.3.2 Alchemy VR Major Business
2.3.3 Alchemy VR VR in Education Sector Product and Solutions
2.3.4 Alchemy VR VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Alchemy VR Recent Developments and Future Plans
2.4 Discovery Communications
2.4.1 Discovery Communications Details
2.4.2 Discovery Communications Major Business
2.4.3 Discovery Communications VR in Education Sector Product and Solutions
2.4.4 Discovery Communications VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Discovery Communications Recent Developments and Future Plans
2.5 Cinoptics
2.5.1 Cinoptics Details
2.5.2 Cinoptics Major Business
2.5.3 Cinoptics VR in Education Sector Product and Solutions
2.5.4 Cinoptics VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Cinoptics Recent Developments and Future Plans
2.6 EPSON
2.6.1 EPSON Details
2.6.2 EPSON Major Business
2.6.3 EPSON VR in Education Sector Product and Solutions
2.6.4 EPSON VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 EPSON Recent Developments and Future Plans
2.7 HTC
2.7.1 HTC Details
2.7.2 HTC Major Business
2.7.3 HTC VR in Education Sector Product and Solutions
2.7.4 HTC VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 HTC Recent Developments and Future Plans
2.8 Sony
2.8.1 Sony Details
2.8.2 Sony Major Business
2.8.3 Sony VR in Education Sector Product and Solutions
2.8.4 Sony VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Sony Recent Developments and Future Plans
2.9 FOVE
2.9.1 FOVE Details
2.9.2 FOVE Major Business
2.9.3 FOVE VR in Education Sector Product and Solutions
2.9.4 FOVE VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 FOVE Recent Developments and Future Plans
2.10 LG Electronics
2.10.1 LG Electronics Details
2.10.2 LG Electronics Major Business
2.10.3 LG Electronics VR in Education Sector Product and Solutions
2.10.4 LG Electronics VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 LG Electronics Recent Developments and Future Plans
2.11 Zebronics
2.11.1 Zebronics Details
2.11.2 Zebronics Major Business
2.11.3 Zebronics VR in Education Sector Product and Solutions
2.11.4 Zebronics VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Zebronics Recent Developments and Future Plans
2.12 Homido
2.12.1 Homido Details
2.12.2 Homido Major Business
2.12.3 Homido VR in Education Sector Product and Solutions
2.12.4 Homido VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Homido Recent Developments and Future Plans
2.13 Mattel
2.13.1 Mattel Details
2.13.2 Mattel Major Business
2.13.3 Mattel VR in Education Sector Product and Solutions
2.13.4 Mattel VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Mattel Recent Developments and Future Plans
2.14 Samsung Electronics
2.14.1 Samsung Electronics Details
2.14.2 Samsung Electronics Major Business
2.14.3 Samsung Electronics VR in Education Sector Product and Solutions
2.14.4 Samsung Electronics VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Samsung Electronics Recent Developments and Future Plans
2.15 ZEISS
2.15.1 ZEISS Details
2.15.2 ZEISS Major Business
2.15.3 ZEISS VR in Education Sector Product and Solutions
2.15.4 ZEISS VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 ZEISS Recent Developments and Future Plans
2.16 EON Reality
2.16.1 EON Reality Details
2.16.2 EON Reality Major Business
2.16.3 EON Reality VR in Education Sector Product and Solutions
2.16.4 EON Reality VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 EON Reality Recent Developments and Future Plans
2.17 Immersive VR Education
2.17.1 Immersive VR Education Details
2.17.2 Immersive VR Education Major Business
2.17.3 Immersive VR Education VR in Education Sector Product and Solutions
2.17.4 Immersive VR Education VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Immersive VR Education Recent Developments and Future Plans
2.18 Unimersiv
2.18.1 Unimersiv Details
2.18.2 Unimersiv Major Business
2.18.3 Unimersiv VR in Education Sector Product and Solutions
2.18.4 Unimersiv VR in Education Sector Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Unimersiv Recent Developments and Future Plans
3 Market Competition, by Players
3 Market Competition, by Players
3.1 Global VR in Education Sector Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 VR in Education Sector Players Market Share in 2021
3.2.2 Top 10 VR in Education Sector Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 VR in Education Sector Players Head Office, Products and Services Provided
3.4 VR in Education Sector Mergers & Acquisitions
3.5 VR in Education Sector New Entrants and Expansion Plans
4 Market Size Segment by Type
4 Market Size Segment by Type
4.1 Global VR in Education Sector Revenue and Market Share by Type (2017-2022)
4.2 Global VR in Education Sector Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5 Market Size Segment by Application
5.1 Global VR in Education Sector Revenue Market Share by Application (2017-2022)
5.2 Global VR in Education Sector Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6 North America by Country, by Type, and by Application
6.1 North America VR in Education Sector Revenue by Type (2017-2028)
6.2 North America VR in Education Sector Revenue by Application (2017-2028)
6.3 North America VR in Education Sector Market Size by Country
6.3.1 North America VR in Education Sector Revenue by Country (2017-2028)
6.3.2 United States VR in Education Sector Market Size and Forecast (2017-2028)
6.3.3 Canada VR in Education Sector Market Size and Forecast (2017-2028)
6.3.4 Mexico VR in Education Sector Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
7.1 Europe VR in Education Sector Revenue by Type (2017-2028)
7.2 Europe VR in Education Sector Revenue by Application (2017-2028)
7.3 Europe VR in Education Sector Market Size by Country
7.3.1 Europe VR in Education Sector Revenue by Country (2017-2028)
7.3.2 Germany VR in Education Sector Market Size and Forecast (2017-2028)
7.3.3 France VR in Education Sector Market Size and Forecast (2017-2028)
7.3.4 United Kingdom VR in Education Sector Market Size and Forecast (2017-2028)
7.3.5 Russia VR in Education Sector Market Size and Forecast (2017-2028)
7.3.6 Italy VR in Education Sector Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific VR in Education Sector Revenue by Type (2017-2028)
8.2 Asia-Pacific VR in Education Sector Revenue by Application (2017-2028)
8.3 Asia-Pacific VR in Education Sector Market Size by Region
8.3.1 Asia-Pacific VR in Education Sector Revenue by Region (2017-2028)
8.3.2 China VR in Education Sector Market Size and Forecast (2017-2028)
8.3.3 Japan VR in Education Sector Market Size and Forecast (2017-2028)
8.3.4 South Korea VR in Education Sector Market Size and Forecast (2017-2028)
8.3.5 India VR in Education Sector Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia VR in Education Sector Market Size and Forecast (2017-2028)
8.3.7 Australia VR in Education Sector Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9 South America by Country, by Type, and by Application
9.1 South America VR in Education Sector Revenue by Type (2017-2028)
9.2 South America VR in Education Sector Revenue by Application (2017-2028)
9.3 South America VR in Education Sector Market Size by Country
9.3.1 South America VR in Education Sector Revenue by Country (2017-2028)
9.3.2 Brazil VR in Education Sector Market Size and Forecast (2017-2028)
9.3.3 Argentina VR in Education Sector Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa VR in Education Sector Revenue by Type (2017-2028)
10.2 Middle East & Africa VR in Education Sector Revenue by Application (2017-2028)
10.3 Middle East & Africa VR in Education Sector Market Size by Country
10.3.1 Middle East & Africa VR in Education Sector Revenue by Country (2017-2028)
10.3.2 Turkey VR in Education Sector Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia VR in Education Sector Market Size and Forecast (2017-2028)
10.3.4 UAE VR in Education Sector Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
11 Research Findings and Conclusion
12 Appendix
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global VR in Education Sector Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global VR in Education Sector Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market VR in Education Sector Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global VR in Education Sector Revenue (USD Million) by Region (2017-2022)
Table 5. Global VR in Education Sector Revenue Market Share by Region (2023-2028)
Table 6. Oculus VR Corporate Information, Head Office, and Major Competitors
Table 7. Oculus VR Major Business
Table 8. Oculus VR VR in Education Sector Product and Solutions
Table 9. Oculus VR VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Google Corporate Information, Head Office, and Major Competitors
Table 11. Google Major Business
Table 12. Google VR in Education Sector Product and Solutions
Table 13. Google VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Alchemy VR Corporate Information, Head Office, and Major Competitors
Table 15. Alchemy VR Major Business
Table 16. Alchemy VR VR in Education Sector Product and Solutions
Table 17. Alchemy VR VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Discovery Communications Corporate Information, Head Office, and Major Competitors
Table 19. Discovery Communications Major Business
Table 20. Discovery Communications VR in Education Sector Product and Solutions
Table 21. Discovery Communications VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Cinoptics Corporate Information, Head Office, and Major Competitors
Table 23. Cinoptics Major Business
Table 24. Cinoptics VR in Education Sector Product and Solutions
Table 25. Cinoptics VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. EPSON Corporate Information, Head Office, and Major Competitors
Table 27. EPSON Major Business
Table 28. EPSON VR in Education Sector Product and Solutions
Table 29. EPSON VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. HTC Corporate Information, Head Office, and Major Competitors
Table 31. HTC Major Business
Table 32. HTC VR in Education Sector Product and Solutions
Table 33. HTC VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Sony Corporate Information, Head Office, and Major Competitors
Table 35. Sony Major Business
Table 36. Sony VR in Education Sector Product and Solutions
Table 37. Sony VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. FOVE Corporate Information, Head Office, and Major Competitors
Table 39. FOVE Major Business
Table 40. FOVE VR in Education Sector Product and Solutions
Table 41. FOVE VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. LG Electronics Corporate Information, Head Office, and Major Competitors
Table 43. LG Electronics Major Business
Table 44. LG Electronics VR in Education Sector Product and Solutions
Table 45. LG Electronics VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Zebronics Corporate Information, Head Office, and Major Competitors
Table 47. Zebronics Major Business
Table 48. Zebronics VR in Education Sector Product and Solutions
Table 49. Zebronics VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Homido Corporate Information, Head Office, and Major Competitors
Table 51. Homido Major Business
Table 52. Homido VR in Education Sector Product and Solutions
Table 53. Homido VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Mattel Corporate Information, Head Office, and Major Competitors
Table 55. Mattel Major Business
Table 56. Mattel VR in Education Sector Product and Solutions
Table 57. Mattel VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Samsung Electronics Corporate Information, Head Office, and Major Competitors
Table 59. Samsung Electronics Major Business
Table 60. Samsung Electronics VR in Education Sector Product and Solutions
Table 61. Samsung Electronics VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. ZEISS Corporate Information, Head Office, and Major Competitors
Table 63. ZEISS Major Business
Table 64. ZEISS VR in Education Sector Product and Solutions
Table 65. ZEISS VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. EON Reality Corporate Information, Head Office, and Major Competitors
Table 67. EON Reality Major Business
Table 68. EON Reality VR in Education Sector Product and Solutions
Table 69. EON Reality VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Immersive VR Education Corporate Information, Head Office, and Major Competitors
Table 71. Immersive VR Education Major Business
Table 72. Immersive VR Education VR in Education Sector Product and Solutions
Table 73. Immersive VR Education VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Unimersiv Corporate Information, Head Office, and Major Competitors
Table 75. Unimersiv Major Business
Table 76. Unimersiv VR in Education Sector Product and Solutions
Table 77. Unimersiv VR in Education Sector Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Global VR in Education Sector Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 79. Global VR in Education Sector Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 80. Breakdown of VR in Education Sector by Company Type (Tier 1, Tier 2 and Tier 3)
Table 81. VR in Education Sector Players Head Office, Products and Services Provided
Table 82. VR in Education Sector Mergers & Acquisitions in the Past Five Years
Table 83. VR in Education Sector New Entrants and Expansion Plans
Table 84. Global VR in Education Sector Revenue (USD Million) by Type (2017-2022)
Table 85. Global VR in Education Sector Revenue Share by Type (2017-2022)
Table 86. Global VR in Education Sector Revenue Forecast by Type (2023-2028)
Table 87. Global VR in Education Sector Revenue by Application (2017-2022)
Table 88. Global VR in Education Sector Revenue Forecast by Application (2023-2028)
Table 89. North America VR in Education Sector Revenue by Type (2017-2022) & (USD Million)
Table 90. North America VR in Education Sector Revenue by Type (2023-2028) & (USD Million)
Table 91. North America VR in Education Sector Revenue by Application (2017-2022) & (USD Million)
Table 92. North America VR in Education Sector Revenue by Application (2023-2028) & (USD Million)
Table 93. North America VR in Education Sector Revenue by Country (2017-2022) & (USD Million)
Table 94. North America VR in Education Sector Revenue by Country (2023-2028) & (USD Million)
Table 95. Europe VR in Education Sector Revenue by Type (2017-2022) & (USD Million)
Table 96. Europe VR in Education Sector Revenue by Type (2023-2028) & (USD Million)
Table 97. Europe VR in Education Sector Revenue by Application (2017-2022) & (USD Million)
Table 98. Europe VR in Education Sector Revenue by Application (2023-2028) & (USD Million)
Table 99. Europe VR in Education Sector Revenue by Country (2017-2022) & (USD Million)
Table 100. Europe VR in Education Sector Revenue by Country (2023-2028) & (USD Million)
Table 101. Asia-Pacific VR in Education Sector Revenue by Type (2017-2022) & (USD Million)
Table 102. Asia-Pacific VR in Education Sector Revenue by Type (2023-2028) & (USD Million)
Table 103. Asia-Pacific VR in Education Sector Revenue by Application (2017-2022) & (USD Million)
Table 104. Asia-Pacific VR in Education Sector Revenue by Application (2023-2028) & (USD Million)
Table 105. Asia-Pacific VR in Education Sector Revenue by Region (2017-2022) & (USD Million)
Table 106. Asia-Pacific VR in Education Sector Revenue by Region (2023-2028) & (USD Million)
Table 107. South America VR in Education Sector Revenue by Type (2017-2022) & (USD Million)
Table 108. South America VR in Education Sector Revenue by Type (2023-2028) & (USD Million)
Table 109. South America VR in Education Sector Revenue by Application (2017-2022) & (USD Million)
Table 110. South America VR in Education Sector Revenue by Application (2023-2028) & (USD Million)
Table 111. South America VR in Education Sector Revenue by Country (2017-2022) & (USD Million)
Table 112. South America VR in Education Sector Revenue by Country (2023-2028) & (USD Million)
Table 113. Middle East & Africa VR in Education Sector Revenue by Type (2017-2022) & (USD Million)
Table 114. Middle East & Africa VR in Education Sector Revenue by Type (2023-2028) & (USD Million)
Table 115. Middle East & Africa VR in Education Sector Revenue by Application (2017-2022) & (USD Million)
Table 116. Middle East & Africa VR in Education Sector Revenue by Application (2023-2028) & (USD Million)
Table 117. Middle East & Africa VR in Education Sector Revenue by Country (2017-2022) & (USD Million)
Table 118. Middle East & Africa VR in Education Sector Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. VR in Education Sector Picture
Figure 2. Global VR in Education Sector Revenue Market Share by Type in 2021
Figure 3. VR Gear
Figure 4. VR Software
Figure 5. VR in Education Sector Revenue Market Share by Application in 2021
Figure 6. Higher Education Picture
Figure 7. K-12 Picture
Figure 8. Global VR in Education Sector Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 9. Global VR in Education Sector Revenue and Forecast (2017-2028) & (USD Million)
Figure 10. Global VR in Education Sector Revenue Market Share by Region (2017-2028)
Figure 11. Global VR in Education Sector Revenue Market Share by Region in 2021
Figure 12. North America VR in Education Sector Revenue (USD Million) and Growth Rate (2017-2028)
Figure 13. Europe VR in Education Sector Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Asia-Pacific VR in Education Sector Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. South America VR in Education Sector Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Middle East and Africa VR in Education Sector Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. VR in Education Sector Market Drivers
Figure 18. VR in Education Sector Market Restraints
Figure 19. VR in Education Sector Market Trends
Figure 20. Oculus VR Recent Developments and Future Plans
Figure 21. Google Recent Developments and Future Plans
Figure 22. Alchemy VR Recent Developments and Future Plans
Figure 23. Discovery Communications Recent Developments and Future Plans
Figure 24. Cinoptics Recent Developments and Future Plans
Figure 25. EPSON Recent Developments and Future Plans
Figure 26. HTC Recent Developments and Future Plans
Figure 27. Sony Recent Developments and Future Plans
Figure 28. FOVE Recent Developments and Future Plans
Figure 29. LG Electronics Recent Developments and Future Plans
Figure 30. Zebronics Recent Developments and Future Plans
Figure 31. Homido Recent Developments and Future Plans
Figure 32. Mattel Recent Developments and Future Plans
Figure 33. Samsung Electronics Recent Developments and Future Plans
Figure 34. ZEISS Recent Developments and Future Plans
Figure 35. EON Reality Recent Developments and Future Plans
Figure 36. Immersive VR Education Recent Developments and Future Plans
Figure 37. Unimersiv Recent Developments and Future Plans
Figure 38. Global VR in Education Sector Revenue Share by Players in 2021
Figure 39. VR in Education Sector Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 40. Global Top 3 Players VR in Education Sector Revenue Market Share in 2021
Figure 41. Global Top 10 Players VR in Education Sector Revenue Market Share in 2021
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 43. Global VR in Education Sector Revenue Share by Type in 2021
Figure 44. Global VR in Education Sector Market Share Forecast by Type (2023-2028)
Figure 45. Global VR in Education Sector Revenue Share by Application in 2021
Figure 46. Global VR in Education Sector Market Share Forecast by Application (2023-2028)
Figure 47. North America VR in Education Sector Sales Market Share by Type (2017-2028)
Figure 48. North America VR in Education Sector Sales Market Share by Application (2017-2028)
Figure 49. North America VR in Education Sector Revenue Market Share by Country (2017-2028)
Figure 50. United States VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Canada VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Mexico VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Europe VR in Education Sector Sales Market Share by Type (2017-2028)
Figure 54. Europe VR in Education Sector Sales Market Share by Application (2017-2028)
Figure 55. Europe VR in Education Sector Revenue Market Share by Country (2017-2028)
Figure 56. Germany VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. France VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. United Kingdom VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Russia VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Italy VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Asia-Pacific VR in Education Sector Sales Market Share by Type (2017-2028)
Figure 62. Asia-Pacific VR in Education Sector Sales Market Share by Application (2017-2028)
Figure 63. Asia-Pacific VR in Education Sector Revenue Market Share by Region (2017-2028)
Figure 64. China VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Japan VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. South Korea VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. India VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Southeast Asia VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Australia VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South America VR in Education Sector Sales Market Share by Type (2017-2028)
Figure 71. South America VR in Education Sector Sales Market Share by Application (2017-2028)
Figure 72. South America VR in Education Sector Revenue Market Share by Country (2017-2028)
Figure 73. Brazil VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Argentina VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Middle East and Africa VR in Education Sector Sales Market Share by Type (2017-2028)
Figure 76. Middle East and Africa VR in Education Sector Sales Market Share by Application (2017-2028)
Figure 77. Middle East and Africa VR in Education Sector Revenue Market Share by Country (2017-2028)
Figure 78. Turkey VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Saudi Arabia VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. UAE VR in Education Sector Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source