The Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest study, due to COVID-19 pandemic, the global Games market size is estimated to be worth US$ 191780 million in 2021 and is forecast to a readjusted size of USD 386440 million by 2028 with a CAGR of 10.5% during review period. Amateur accounting for % of the Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Online Game segment is altered to a % CAGR between 2022 and 2028.
Global key companies of Games include Activision Blizzard, Electronic Arts, Microsoft, NetEase, and Nintendo, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Online Game
Offline Game
Market segment by Application, can be divided into
Amateur
Professional
Market segment by players, this report covers
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Nexon
Sega
NetEase
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Games, with revenue, gross margin and global market share of Games from 2019 to 2022.
Chapter 3, the Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Games research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1 Market Overview
1.1 Product Overview and Scope of Games
1.2 Classification of Games by Type
1.2.1 Overview: Global Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Games Revenue Market Share by Type in 2021
1.2.3 Online Game
1.2.4 Offline Game
1.3 Global Games Market by Application
1.3.1 Overview: Global Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Amateur
1.3.3 Professional
1.4 Global Games Market Size & Forecast
1.5 Global Games Market Size and Forecast by Region
1.5.1 Global Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Games Market Size by Region, (2017-2022)
1.5.3 North America Games Market Size and Prospect (2017-2028)
1.5.4 Europe Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Games Market Size and Prospect (2017-2028)
1.5.6 South America Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Games Market Drivers
1.6.2 Games Market Restraints
1.6.3 Games Trends Analysis
2 Company Profiles
2 Company Profiles
2.1 Activision Blizzard
2.1.1 Activision Blizzard Details
2.1.2 Activision Blizzard Major Business
2.1.3 Activision Blizzard Games Product and Solutions
2.1.4 Activision Blizzard Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Activision Blizzard Recent Developments and Future Plans
2.2 Electronic Arts
2.2.1 Electronic Arts Details
2.2.2 Electronic Arts Major Business
2.2.3 Electronic Arts Games Product and Solutions
2.2.4 Electronic Arts Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Electronic Arts Recent Developments and Future Plans
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business
2.3.3 Microsoft Games Product and Solutions
2.3.4 Microsoft Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Microsoft Recent Developments and Future Plans
2.4 NetEase
2.4.1 NetEase Details
2.4.2 NetEase Major Business
2.4.3 NetEase Games Product and Solutions
2.4.4 NetEase Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 NetEase Recent Developments and Future Plans
2.5 Nintendo
2.5.1 Nintendo Details
2.5.2 Nintendo Major Business
2.5.3 Nintendo Games Product and Solutions
2.5.4 Nintendo Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Nintendo Recent Developments and Future Plans
2.6 Sony
2.6.1 Sony Details
2.6.2 Sony Major Business
2.6.3 Sony Games Product and Solutions
2.6.4 Sony Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Sony Recent Developments and Future Plans
2.7 Tencent
2.7.1 Tencent Details
2.7.2 Tencent Major Business
2.7.3 Tencent Games Product and Solutions
2.7.4 Tencent Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Tencent Recent Developments and Future Plans
2.8 ChangYou
2.8.1 ChangYou Details
2.8.2 ChangYou Major Business
2.8.3 ChangYou Games Product and Solutions
2.8.4 ChangYou Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 ChangYou Recent Developments and Future Plans
2.9 DeNA
2.9.1 DeNA Details
2.9.2 DeNA Major Business
2.9.3 DeNA Games Product and Solutions
2.9.4 DeNA Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 DeNA Recent Developments and Future Plans
2.10 GungHo
2.10.1 GungHo Details
2.10.2 GungHo Major Business
2.10.3 GungHo Games Product and Solutions
2.10.4 GungHo Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 GungHo Recent Developments and Future Plans
2.11 Apple
2.11.1 Apple Details
2.11.2 Apple Major Business
2.11.3 Apple Games Product and Solutions
2.11.4 Apple Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Apple Recent Developments and Future Plans
2.12 Google
2.12.1 Google Details
2.12.2 Google Major Business
2.12.3 Google Games Product and Solutions
2.12.4 Google Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Google Recent Developments and Future Plans
2.13 Nexon
2.13.1 Nexon Details
2.13.2 Nexon Major Business
2.13.3 Nexon Games Product and Solutions
2.13.4 Nexon Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Nexon Recent Developments and Future Plans
2.14 Sega
2.14.1 Sega Details
2.14.2 Sega Major Business
2.14.3 Sega Games Product and Solutions
2.14.4 Sega Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Sega Recent Developments and Future Plans
2.15 NetEase
2.15.1 NetEase Details
2.15.2 NetEase Major Business
2.15.3 NetEase Games Product and Solutions
2.15.4 NetEase Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 NetEase Recent Developments and Future Plans
2.16 Namco Bandai
2.16.1 Namco Bandai Details
2.16.2 Namco Bandai Major Business
2.16.3 Namco Bandai Games Product and Solutions
2.16.4 Namco Bandai Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Namco Bandai Recent Developments and Future Plans
2.17 Ubisoft
2.17.1 Ubisoft Details
2.17.2 Ubisoft Major Business
2.17.3 Ubisoft Games Product and Solutions
2.17.4 Ubisoft Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Ubisoft Recent Developments and Future Plans
2.18 Square Enix
2.18.1 Square Enix Details
2.18.2 Square Enix Major Business
2.18.3 Square Enix Games Product and Solutions
2.18.4 Square Enix Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Square Enix Recent Developments and Future Plans
2.19 Take-Two Interactive
2.19.1 Take-Two Interactive Details
2.19.2 Take-Two Interactive Major Business
2.19.3 Take-Two Interactive Games Product and Solutions
2.19.4 Take-Two Interactive Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 Take-Two Interactive Recent Developments and Future Plans
2.20 King Digital Entertainment
2.20.1 King Digital Entertainment Details
2.20.2 King Digital Entertainment Major Business
2.20.3 King Digital Entertainment Games Product and Solutions
2.20.4 King Digital Entertainment Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 King Digital Entertainment Recent Developments and Future Plans
3 Market Competition, by Players
3 Market Competition, by Players
3.1 Global Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Games Players Market Share in 2021
3.2.2 Top 10 Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Games Players Head Office, Products and Services Provided
3.4 Games Mergers & Acquisitions
3.5 Games New Entrants and Expansion Plans
4 Market Size Segment by Type
4 Market Size Segment by Type
4.1 Global Games Revenue and Market Share by Type (2017-2022)
4.2 Global Games Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5 Market Size Segment by Application
5.1 Global Games Revenue Market Share by Application (2017-2022)
5.2 Global Games Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6 North America by Country, by Type, and by Application
6.1 North America Games Revenue by Type (2017-2028)
6.2 North America Games Revenue by Application (2017-2028)
6.3 North America Games Market Size by Country
6.3.1 North America Games Revenue by Country (2017-2028)
6.3.2 United States Games Market Size and Forecast (2017-2028)
6.3.3 Canada Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Games Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
7.1 Europe Games Revenue by Type (2017-2028)
7.2 Europe Games Revenue by Application (2017-2028)
7.3 Europe Games Market Size by Country
7.3.1 Europe Games Revenue by Country (2017-2028)
7.3.2 Germany Games Market Size and Forecast (2017-2028)
7.3.3 France Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Games Market Size and Forecast (2017-2028)
7.3.5 Russia Games Market Size and Forecast (2017-2028)
7.3.6 Italy Games Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Games Market Size by Region
8.3.1 Asia-Pacific Games Revenue by Region (2017-2028)
8.3.2 China Games Market Size and Forecast (2017-2028)
8.3.3 Japan Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Games Market Size and Forecast (2017-2028)
8.3.5 India Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Games Market Size and Forecast (2017-2028)
8.3.7 Australia Games Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9 South America by Country, by Type, and by Application
9.1 South America Games Revenue by Type (2017-2028)
9.2 South America Games Revenue by Application (2017-2028)
9.3 South America Games Market Size by Country
9.3.1 South America Games Revenue by Country (2017-2028)
9.3.2 Brazil Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Games Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Games Market Size by Country
10.3.1 Middle East & Africa Games Revenue by Country (2017-2028)
10.3.2 Turkey Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Games Market Size and Forecast (2017-2028)
10.3.4 UAE Games Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
11 Research Findings and Conclusion
12 Appendix
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Games Revenue Market Share by Region (2023-2028)
Table 6. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 7. Activision Blizzard Major Business
Table 8. Activision Blizzard Games Product and Solutions
Table 9. Activision Blizzard Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 11. Electronic Arts Major Business
Table 12. Electronic Arts Games Product and Solutions
Table 13. Electronic Arts Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Microsoft Corporate Information, Head Office, and Major Competitors
Table 15. Microsoft Major Business
Table 16. Microsoft Games Product and Solutions
Table 17. Microsoft Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. NetEase Corporate Information, Head Office, and Major Competitors
Table 19. NetEase Major Business
Table 20. NetEase Games Product and Solutions
Table 21. NetEase Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Nintendo Corporate Information, Head Office, and Major Competitors
Table 23. Nintendo Major Business
Table 24. Nintendo Games Product and Solutions
Table 25. Nintendo Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Sony Corporate Information, Head Office, and Major Competitors
Table 27. Sony Major Business
Table 28. Sony Games Product and Solutions
Table 29. Sony Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Tencent Corporate Information, Head Office, and Major Competitors
Table 31. Tencent Major Business
Table 32. Tencent Games Product and Solutions
Table 33. Tencent Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. ChangYou Corporate Information, Head Office, and Major Competitors
Table 35. ChangYou Major Business
Table 36. ChangYou Games Product and Solutions
Table 37. ChangYou Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. DeNA Corporate Information, Head Office, and Major Competitors
Table 39. DeNA Major Business
Table 40. DeNA Games Product and Solutions
Table 41. DeNA Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. GungHo Corporate Information, Head Office, and Major Competitors
Table 43. GungHo Major Business
Table 44. GungHo Games Product and Solutions
Table 45. GungHo Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Apple Corporate Information, Head Office, and Major Competitors
Table 47. Apple Major Business
Table 48. Apple Games Product and Solutions
Table 49. Apple Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Google Corporate Information, Head Office, and Major Competitors
Table 51. Google Major Business
Table 52. Google Games Product and Solutions
Table 53. Google Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Nexon Corporate Information, Head Office, and Major Competitors
Table 55. Nexon Major Business
Table 56. Nexon Games Product and Solutions
Table 57. Nexon Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Sega Corporate Information, Head Office, and Major Competitors
Table 59. Sega Major Business
Table 60. Sega Games Product and Solutions
Table 61. Sega Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. NetEase Corporate Information, Head Office, and Major Competitors
Table 63. NetEase Major Business
Table 64. NetEase Games Product and Solutions
Table 65. NetEase Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Namco Bandai Corporate Information, Head Office, and Major Competitors
Table 67. Namco Bandai Major Business
Table 68. Namco Bandai Games Product and Solutions
Table 69. Namco Bandai Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 71. Ubisoft Major Business
Table 72. Ubisoft Games Product and Solutions
Table 73. Ubisoft Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Square Enix Corporate Information, Head Office, and Major Competitors
Table 75. Square Enix Major Business
Table 76. Square Enix Games Product and Solutions
Table 77. Square Enix Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Take-Two Interactive Corporate Information, Head Office, and Major Competitors
Table 79. Take-Two Interactive Major Business
Table 80. Take-Two Interactive Games Product and Solutions
Table 81. Take-Two Interactive Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. King Digital Entertainment Corporate Information, Head Office, and Major Competitors
Table 83. King Digital Entertainment Major Business
Table 84. King Digital Entertainment Games Product and Solutions
Table 85. King Digital Entertainment Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. Global Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 87. Global Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 88. Breakdown of Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. Games Players Head Office, Products and Services Provided
Table 90. Games Mergers & Acquisitions in the Past Five Years
Table 91. Games New Entrants and Expansion Plans
Table 92. Global Games Revenue (USD Million) by Type (2017-2022)
Table 93. Global Games Revenue Share by Type (2017-2022)
Table 94. Global Games Revenue Forecast by Type (2023-2028)
Table 95. Global Games Revenue by Application (2017-2022)
Table 96. Global Games Revenue Forecast by Application (2023-2028)
Table 97. North America Games Revenue by Type (2017-2022) & (USD Million)
Table 98. North America Games Revenue by Type (2023-2028) & (USD Million)
Table 99. North America Games Revenue by Application (2017-2022) & (USD Million)
Table 100. North America Games Revenue by Application (2023-2028) & (USD Million)
Table 101. North America Games Revenue by Country (2017-2022) & (USD Million)
Table 102. North America Games Revenue by Country (2023-2028) & (USD Million)
Table 103. Europe Games Revenue by Type (2017-2022) & (USD Million)
Table 104. Europe Games Revenue by Type (2023-2028) & (USD Million)
Table 105. Europe Games Revenue by Application (2017-2022) & (USD Million)
Table 106. Europe Games Revenue by Application (2023-2028) & (USD Million)
Table 107. Europe Games Revenue by Country (2017-2022) & (USD Million)
Table 108. Europe Games Revenue by Country (2023-2028) & (USD Million)
Table 109. Asia-Pacific Games Revenue by Type (2017-2022) & (USD Million)
Table 110. Asia-Pacific Games Revenue by Type (2023-2028) & (USD Million)
Table 111. Asia-Pacific Games Revenue by Application (2017-2022) & (USD Million)
Table 112. Asia-Pacific Games Revenue by Application (2023-2028) & (USD Million)
Table 113. Asia-Pacific Games Revenue by Region (2017-2022) & (USD Million)
Table 114. Asia-Pacific Games Revenue by Region (2023-2028) & (USD Million)
Table 115. South America Games Revenue by Type (2017-2022) & (USD Million)
Table 116. South America Games Revenue by Type (2023-2028) & (USD Million)
Table 117. South America Games Revenue by Application (2017-2022) & (USD Million)
Table 118. South America Games Revenue by Application (2023-2028) & (USD Million)
Table 119. South America Games Revenue by Country (2017-2022) & (USD Million)
Table 120. South America Games Revenue by Country (2023-2028) & (USD Million)
Table 121. Middle East & Africa Games Revenue by Type (2017-2022) & (USD Million)
Table 122. Middle East & Africa Games Revenue by Type (2023-2028) & (USD Million)
Table 123. Middle East & Africa Games Revenue by Application (2017-2022) & (USD Million)
Table 124. Middle East & Africa Games Revenue by Application (2023-2028) & (USD Million)
Table 125. Middle East & Africa Games Revenue by Country (2017-2022) & (USD Million)
Table 126. Middle East & Africa Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Games Picture
Figure 2. Global Games Revenue Market Share by Type in 2021
Figure 3. Online Game
Figure 4. Offline Game
Figure 5. Games Revenue Market Share by Application in 2021
Figure 6. Amateur Picture
Figure 7. Professional Picture
Figure 8. Global Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 9. Global Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 10. Global Games Revenue Market Share by Region (2017-2028)
Figure 11. Global Games Revenue Market Share by Region in 2021
Figure 12. North America Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 13. Europe Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Asia-Pacific Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. South America Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Middle East and Africa Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Games Market Drivers
Figure 18. Games Market Restraints
Figure 19. Games Market Trends
Figure 20. Activision Blizzard Recent Developments and Future Plans
Figure 21. Electronic Arts Recent Developments and Future Plans
Figure 22. Microsoft Recent Developments and Future Plans
Figure 23. NetEase Recent Developments and Future Plans
Figure 24. Nintendo Recent Developments and Future Plans
Figure 25. Sony Recent Developments and Future Plans
Figure 26. Tencent Recent Developments and Future Plans
Figure 27. ChangYou Recent Developments and Future Plans
Figure 28. DeNA Recent Developments and Future Plans
Figure 29. GungHo Recent Developments and Future Plans
Figure 30. Apple Recent Developments and Future Plans
Figure 31. Google Recent Developments and Future Plans
Figure 32. Nexon Recent Developments and Future Plans
Figure 33. Sega Recent Developments and Future Plans
Figure 34. NetEase Recent Developments and Future Plans
Figure 35. Namco Bandai Recent Developments and Future Plans
Figure 36. Ubisoft Recent Developments and Future Plans
Figure 37. Square Enix Recent Developments and Future Plans
Figure 38. Take-Two Interactive Recent Developments and Future Plans
Figure 39. King Digital Entertainment Recent Developments and Future Plans
Figure 40. Global Games Revenue Share by Players in 2021
Figure 41. Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 42. Global Top 3 Players Games Revenue Market Share in 2021
Figure 43. Global Top 10 Players Games Revenue Market Share in 2021
Figure 44. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 45. Global Games Revenue Share by Type in 2021
Figure 46. Global Games Market Share Forecast by Type (2023-2028)
Figure 47. Global Games Revenue Share by Application in 2021
Figure 48. Global Games Market Share Forecast by Application (2023-2028)
Figure 49. North America Games Sales Market Share by Type (2017-2028)
Figure 50. North America Games Sales Market Share by Application (2017-2028)
Figure 51. North America Games Revenue Market Share by Country (2017-2028)
Figure 52. United States Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Canada Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Mexico Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Europe Games Sales Market Share by Type (2017-2028)
Figure 56. Europe Games Sales Market Share by Application (2017-2028)
Figure 57. Europe Games Revenue Market Share by Country (2017-2028)
Figure 58. Germany Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. France Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. United Kingdom Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Russia Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Italy Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Asia-Pacific Games Sales Market Share by Type (2017-2028)
Figure 64. Asia-Pacific Games Sales Market Share by Application (2017-2028)
Figure 65. Asia-Pacific Games Revenue Market Share by Region (2017-2028)
Figure 66. China Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. Japan Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. South Korea Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. India Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Southeast Asia Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Australia Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. South America Games Sales Market Share by Type (2017-2028)
Figure 73. South America Games Sales Market Share by Application (2017-2028)
Figure 74. South America Games Revenue Market Share by Country (2017-2028)
Figure 75. Brazil Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Argentina Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Middle East and Africa Games Sales Market Share by Type (2017-2028)
Figure 78. Middle East and Africa Games Sales Market Share by Application (2017-2028)
Figure 79. Middle East and Africa Games Revenue Market Share by Country (2017-2028)
Figure 80. Turkey Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Saudi Arabia Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. UAE Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. Methodology
Figure 84. Research Process and Data Source